Symmetric Rendezvous Search on the Line using Move Patterns with Different Lengths

نویسنده

  • Patchrawat “Patch” Uthaisombut
چکیده

The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to define mixed (randomized) strategies, and formalize a general scheme to compute the expected rendezvous time of mixed strategies. We introduce a strategy that has the following properties: (1) move patterns have different lengths, and (2) the probability of choosing a move pattern in the current round depends on move pattern used in the previous round. The expected rendezvous time of our strategy is 4.39306. We also introduce a scheme to compute lower bounds for the expected rendezvous value under a certain assumption. We use the scheme to obtain a lower bound of 3.95460. This is the first non-trivial lower bound for the problem.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Optimal Symmetric Rendezvous Search on Three Locations

In the symmetric rendezvous search game played on n locations two players are initially placed at two distinct locations. The game is played in discrete steps, at each of which each player can either stay where he is or move to a different location. The players share no common labelling of the locations. We wish to find a strategy such that, if both players follow it independently, then the exp...

متن کامل

Rendezvous Search with Revealed Information: Applications to the Line

The symmetric rendezvous problem on a network Q asks how two players, forced to use the same mixed strategy, can minimize their expected meeting time, starting from a known initial distribution on the nodes of Q: This minimum is called the (symmetric) ‘rendezvous value’of Q: Traditionally, the players are assumed to receive no information during the play of the game. We consider the e¤ect on re...

متن کامل

0 Ju n 20 09 The optimal strategy for symmetric rendezvous search on K 3

In the symmetric rendezvous search game played on Kn (the completely connected graph on n vertices) two players are initially placed at two distinct vertices (called locations). The game is played in discrete steps and at each step each player can either stay where he is or move to a different location. The players share no common labelling of the locations. They wish to minimize the expected n...

متن کامل

The optimal strategy for symmetric rendezvous search on K3

In the symmetric rendezvous search game played on Kn (the completely connected graph on n vertices) two players are initially placed at two distinct vertices (called locations). The game is played in discrete steps and at each step each player can either stay where he is or move to a different location. The players share no common labelling of the locations. They wish to minimize the expected n...

متن کامل

Rendezvous Search with Revealed Information: Applications to the Line

The symmetric rendezvous problem on a network Q asks how two players, forced to use the same mixed strategy, can minimize their expected meeting time, starting from a known initial distribution on the nodes of Q. This minimum is called the (symmetric) ‘rendezvous value’ofQ. Traditionally, the players are assumed to receive no information while playing the game. We consider the effect on rendezv...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005